What follows is not an adventure log or actual play account of our game; rather, is a sample duel showcasing the Flashing Blades combat rules work for new or prospective players. A narrative of the combat is interspersed with text describing the rules behind the action. The combat takes place in a Marchois inn on rainy day in May 1625 . . .
“You are a cheat, monsieur. Now stand, if you’re a man.”
It’s not the words that catch Louvigny‘s attention, but rather the sudden stillness which follows them, broken only by the sound the rain falling outside the inn. Across the common room, a gentilhomme in a slashed doublet of scarlet velvet stands with his rapier pointed at Ferusac’s throat across a table strewn with coins and cards. The Gascon’s face betrays no emotion beyond its usual wry indifference, but Louvigny notes that his fellow Musketeer’s eyes are alight as he pushes his chair back, scraping along the clay tiles, and slowly rises.
“Take your satisfaction, monsieur,” Ferusac growls as he draws his longsword with one hand and sweeps off his hat with the other, “if you can.”