Breeching charge

Item Price Weight
Petard 10

Using a petard to breech a door or gate requires a successful Grenadier skill check. A fumble (roll 20 on 1D20) is treated as a grenade, with a roll of 3 or 4 treated as a dud (due to wet powder). If the petard explodes on a fumble, treat it as a 12 point grenade.

Anyone on the far side of the door or gate to which the petard is attached suffers damage equivalent to that of a 4 point grenade. The petard takes three turns with a pole-brace or five turns if nailed to the door, and another turn to explode after the match is lit.

Successful use of the petard creates a hole large enough for a man to crawl through the door or gate. At the gamemaster’s discretion, a roll equal to or less than half of the Grenadier’s skill may destroy the door or gate instead.


First used in the latter half of the sixteenth century, a petard is a device used for destroying doors and similar obstacles to hostile entry. It is generally formed of gun-metal, taking the form of a conical hat and containing from 7 to 20 lbs. of powder. It is fastened by means of a plank or a pole-brace and fired by a slow-match.


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