PHYSICIAN

This skill represents skill in the diagnosis and treatment of internal illnesses. A character with the Physician skill is trained in techniques as bloodletting, fire cupping, and administering emetics. A physician may heal general damage only, as per section 4.8; a surgeon is required to heal wounds to specific locations.

Characters with the Physician skill may treat acute or chronic conditions. Treatment of acute conditions, such as ingesting a poison, requires the character with Physician skill to roll less than the character’s Wit on 1D20. The character gains a + 2 bonus if he also has the Chemist skill or the the opportunity to consult with an apothecary. Treatment of chronic conditions, such as plague, is much more difficult, requiring a roll of Wit/3 on 1D20, with a + 1 bonus for the Chemist skill or an apothecary’s assistance.


PHYSICIAN

Le Ballet de l'Acier Black_Vulmea